Terror Of The Skies, The Airship Pirate Board Game Set in the world of Abney Park’s music, as featured in the novel The Wrath Of Fate, and the award winning . Airship Pirates RPG Line Developers: Peter Cakebread and Ken Walton Abney Park’s Airship Pirates RPG is produced by Cakebread & Walton under. From the music of renowned steampunk band Abney Park From the journals of Captain Robert of the airship HMS Ophelia From the creators of the Clockwork.

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This ties into the Crew Concept and is a pretty fun way to create esprit de corps amongst the crew.

Airship Pirates – Steampunk RPG

A ship full of pirates is one thing, a ship full of pirates who pretend to be traveling mummers is another. The player gets 3 points to distribute as they will, with the limitation being that they cannot add all 3 to one attribute.

From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates. You hoist the Jolly Roger, spin your propellers and take to the skies.

Abney Park’s Airship Pirates RPG | RPG Item | RPGGeek

The cover is thick and weighty, and the whole book has a heft to it. The remaining Character Points can be spent on Talents. If you are a fan of the band Abney Park, you have likely already purchased this. Rising from the dockyards, the frigates of the Imperial Air Navy patrol the clouds, hunting pirates and threatening the sky-cities. Armoured aidship connect the Emperor’s widely scattered domains.

If you are a steampunk fan looking for an RPG to run, this is a pretty good one. Instead of starting with die rolls, the players rlg encouraged to come up with a concept for their character and, in a twist, the concept for the crew as a whole. Done correctly, and Airship Pirates does it correctly, flavor text is the best way to draw a reader into the game world. The GM material here is top-notch. It is nice to see so much care given to an introductory adventure.


The Emperor’s clockwork policemen patrol abnye streets and the ultimate threat of the Change Porates hangs over those who would rebel. While the scope is limited to North America, the breadth and depth of the content here is enormous. Even better, it feels like the designers are taking you aside and telling how to recreate their vision on the tabletop.

The second chapter in the trilogy covers Dramatic Systems, aka the stuff besides swinging a sword and shooting a gun. While this is not the first Cubicle 7 product I have reviewed, it is the first physical copy I have held in hand and I must say it is an impressive thing to behold.

Since characters are expected to be functional members of an airship crew, being Airship Pirates and all, it is suggested that they take three Airship Skills. Powered by Zen Cart. They studied the huge library of Abney Park songs, aiirship read an advanced copy of the Abney Park novel The Wrath Of Fate, and then wrote like feverish deamons for months to fill in the gaps and create this first detailed look into a world thats been forming in my head, and the collective brains of Abney Park fans for nearly 20 years.

While it is not labeled as GM only, I am of the mind that the players should know as little as possible. Ship to ship combat works enough like person to person combat that it is easy to pick up and run with. A little scrutiny reveals that mammoths and sabre-toothed cats have returned and there are strange giant condors called teratorns.


The basic mechanic is an opposed die anney.

Abney Park’s Airship Pirates RPG (download)

The last major element of character creation is selecting Complications, which are largely optional. This page does not exist. The Skyfolk live in massive floating cities that drift across America. I aurship prepared to give Airship Pirates a pass on having a pedantic Introduction chapter, since the connection to Abney Park could conceivably bring in new readers who are completely new airshiip the concept of RPGs.

It is also a challenge. The American wilderness lies below.

Tabletop Review: Abney Park’s Airship Pirates

Giving the artists who make this book so gorgeous to flip through in such a manner is quite nice. Beyond adding character to the player characters, Backgrounds provide the Skills for each character.

It has been your support, financial and otherwise, that has allowed this site to become what it is today. Pirrates Background, Airship, and Shtick Skills, characters should be pretty much fully formed by this point. The paper is thick and matte, with a tasteful border. You hoist the Jolly Roger, spin your propellers and take to the skies.

For a setting pieced together from songs and bits and pieces of lore, Airship Pirates feels quite rich.