Please note that north is indicated on the maps (two maps, because of their size and aspect, have been rotated to better fit the constraints of this book). However. This is the third expansion to the Castle of the Mad Archmage megadungeon adventure. In this adventure, the characters are catapulted to a. Castle of the Mad Archmage is a lot of fun, let’s get that out in the open first. It’s a big layer cake maze of monsters and treasures and tricks and.

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I still like COTMA, but I just feel like it needs a bit less random silliness, a bit more tension, and a lot more clues to help piece it together mqd a whole. The Circus is a mirthfully malevolent place, and can also be used as an expansion for Castle of the Mad Archmage Level 11, Area 34, for those keeping track.

Support Select this reward. I don’t think that’s a spoiler for, well, anyone at this point. Why are the beetles there?

Castle of the Mad Archmage – Greyhawk Grognard

Share this project Done. Benjamin Morley September 9, at Okay, what’s with that? It doesn’t feel like a mad wizard guarding his stuff or a mad wizard testing delvers or even a split-personality mad wizard doing both. I’m assuming you’re trying to hint around the idea that on level 13 you get to meet the mad wizard behind the place. This is especially true given that it attempts a truly Herculean task, conjuring up the archetypal superdungeon that was so long anticipated, but which, sadly, we’ll never see in the form its creator intended.

I just didn’t see the Dude’s rug, and was thinking it must just be me. September 8, at 9: Sign up using Facebook. Perhaps use one of the dungeon generators to make a large first level dungeon and go from there. The big issue I see is the number of staircases interconnecting Level 1, 2, and 3.


Haven’t read all the bits in between. Now, some of the tricks make some internal sense. I think we officially crossed the line last session between having a bit of fun with the funhouse old-school megadungeon that is The Castle of the Mad Archmage over to goofing on it. Unfortunately, I’m clearly not the target audience to GM or play that. There are levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons This one, geez, a door can have a witch behind it, an elevator, a rainbow, a bunch of orcs, whatever – they’re grouped together, often, but it’s not clear to me what’s going on or how to apply my wits to anything except choosing to press my luck.

There are “challenges” but they haven’t, so far, felt challenging so much as just peculiar. Numenetics 3, 19 But, if one needs more reason to explore the place than “because it is there” then DM could sprinkle more forshadowing, hints, bait as to what might await to make players want “to get to the bottom of this”, literally.

Tenkar showed us a room description the other night, and it wasn’t any clearer to us what the heck was the point of the room than it was to him. It just feels so random sometimes, that going further or archhmage our losses is just a bet on randomness and not a bet on our ability to leverage our skill against our diminished resources.


The Castle of the Mad Archmage

Monday, September 8, Castle of the Mad Archmage actual play reflections. Musicland A hand-crafted, limited print edition, one of one hundred signed and numbered copies. If there isn’t, that only magnifies the question.

Email Required, but never shown. My track record argues against any issues with completion and delivery. Sign up using Email cawtle Password. We assume that’s down deeper, just because the rules generally say so.

Castle of the Mad Archmage

With COTMA the drive pf merely to drive to keep playing and leveling, not level in the quest to do more things in the game world. As far as we can tell there was no clue whatsoever that it was such a room.

It made sense and there was a reason for why the monsters were where they were located. How long does a ghoul paralyse its victims? It contributes to the ” Dungeon Robber ” feel some sections have – I’ll risk another room and wait for my random punishment or reward for mqd so.

A worst case scenario would result in commissioning new artists, which would again only indicate a delay. Something to pull us down deeper, something to drive our understanding of the place so learning gains us some in-game ability to avoid its tricks and traps instead of just hope for the best and see what falls on our heads for opening a door.

The most likely risk is a delay in receiving the artwork.