Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in. Any references to “the book” below refer to GURPS Technical Grappling, and the “core rules” are the ones from GURPS Characters and. 1. Make an attack. You may initiate a grapple, improve a grip, break a grapple, or perform a special attack. Initiate a grapple by making an attack with DX.

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Douglas Cole September 16, at 9: The direct correlation between the quality of the grapple and the ability to act despite it is also crystal-clear with TG.

My first experience with the supplement was that I hit that first crunch paragraph telling me to refer to a table in the back of the book. Sean Punch 51 pages.

I have to admit, I have tried twice and have been unable to actually read through the supplement so this post isn’t an actual review, more like an AAR — army regulations are much easier gurpz read than this supplement. As a consequence, you roll damage control points based on half your ST, but you get a ggurps from using a weapon instead of bare hands, so it works out about the same for normal human ST ranges. All times are GMT Achieve leverage by jockeying for not only posture, but also facing and orientation.

That grappling gets you a situational advantage that you can exploit to hurt the other guy more, and more often, and that this is especially true in weapon combat. I a wizard cast charm person on a PC it might be cool to have some way to break the control other than a quick contest of skills where if you fail your Tdchnical is out of play.

The weekend before I started my current campaign, Technical Grappling came out. Not written by me. If not, his hold is still weaker.

Normally, you do the deriving in advance, one time, but with effective attribute scores fluctuating in a grappling situation, you may have to do it several times in a combat that represents only a few seconds of game time. It’s a way to make grappling monsters both scarier and a more nuanced grzppling. Along the way, it makes rules for grappling more consistent with those of combat in general. Counters to being grappled grapplling now set so even weaker PCs can slowly work out of the grasp of monsters, so attempting to break free is much more often a useful exercise.


GURPS Martial Arts: Technical Grappling

What’s more, it makes the game flow more smoothly. But the first chapter especially could also gurpd used a “roadmap” — an overview of how the material was going to be presented and grsppling the mechanics were going to be introduced. And still in the first page I keep hitting fine distinctions and exceptions to rules I barely understand.

Learn Jacket Wrestling or Shuai Jiao — and distinguish between between bear and lion attacks — with six classic styles plus four specifically for animals. I mentioned a couple times that we’re using Technical Grappling for Dungeon Fantasy.

You can use it for other things, too, as the name that the author has chosen for this special type of damage makes clear: We had a fight with crushrooms last time. Yet the examples of play I’ve read on Gaming Ballistic have made sense to me and seemed like fun.

GURPS Technical Grappling Sequence

These are manageable if you know the system: It would seem more exciting from a players stand point to have something like Technical Grappling to try to resist the mind control power than nust to say sorry your PC can do nothing because he failed his resistance roll. Martial Arts introduced the concept of an armed grapple with weapon skill, but with the requirement that you drop your shield to hold that weapon with both hands, it seemed like a losing proposition as well.

The biggie here is Constriction Attack, which formerly seemed redundant with Wrestling skill but now confers double control points, a benefit it shares with Trained by a Master. Find More Posts by CraigM. However, Wrestling skill gives no direct bonus to the damage control point roll; instead it gives a bonus to the ST score used to derive thrust-based damage. If you can imagine a grappling situation, you can probably model it with these rules, step-by-step.


The time now is I’ve read those, and the ” introduction “, and I still can’t read through the supplement. Transform grappling from an all-or-nothing affair to a matter of degree. ST 40, 4d crushing bite, Constriction Attack.

Review of GURPS Martial Arts: Technical Grappling – Steve Jackson Games Forums

All in all, using TG for DF is why the crushroom fight last time was such a fun one and a dramatic one, not an excuse to sigh that even ST 40 gets you nothing special when you chomp and hold on. Originally Posted by munin This. Technical Grappling will add detail and realism to your battles. There is utility to using Break Free to whittle away at CP so a hold is progressively loosened, without the non-drama of “I roll vs. Ideally, if you do nothing effective to stop him, he can pile up enough control points to make you all but helpless, then force you into a disadvantageous position with your back to him, then free up his hands by trapping you with some other limb or part of a limb, and then wail away unopposed.

By the Basic Set rules, a graby by that is game over – it bites for 4d, it holds on, and crushes you to death while you hope you and your friends can kill it.

GURPS Martial Arts: Technical Grappling

So far, so good. Originally Posted by Gef. More than this, I grapling say. Or at least, suffer -4 DX and wait for the crushroom to do a Takedown easy and Pin easier and end it. This can be a big deal when fighting a foe in heavy armor, the kind who thinks he can All-Out Attack with impunity.