H2 Thunderspire Labyrinth (4e) – Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as. Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) [Richard Baker, Mike Mearls] on *FREE* shipping on qualifying offers. A 4th Edition . H2 Thunderspire Labyrinth is the second heroic-tier adventure for D&D 4th edition by Wizards of the Coast, and a loose sequel to H1 Keep on.
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Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. Thunderspire Labyrinth may be run in one of two fashions, depending on the desires of the Dungeon Master. I’ll go a step further and say that when reading through these modules, I find that they remind me of the old classic adventures from my 1st Edition days.
Trade Paperback Page Count: I am thinking of using H1, H2 and H3 as an introduction to 4E. If this method is chosen, it’s likely the DM will need to design additional areas in the Labyrinth.
The alternative is to pick up the Red Box starter kit labyrinthh just grind through that adventure. Retrieved from ” https: Dungeon of the Mad Mage. The way information is presented in the books is also done very well, with a short overview of each adventure area before the details of the encounters therein.
Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Wizards of the Coast Item Code: Do I need to buy books to get through H2 thundrrspire H3?
Wake of the Ravager Dark Sun Online: I also thought the 72pg book was a little excessive to print. September Learn how and when to remove this template message. Views Page Discussion Edit History. Reset Fields Log in. Have just fought the slavers in the Chamber of Eyes.
The Character Builder alone makes it all worth it, to be honest. The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. One problem in the adventure comes from “The Horned Hold” section, which describes a duergar stronghold.
Check out our Getting Started Guide! H2 Thunderspire Labyrinth is the second adventure in a three-part series thunnderspire began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. Thursday, 12th June, Please help improve this article by adding citations to reliable sources. An enclave of traders in the Seven-Pillared Hall operates under the watchful eyes of the Mages of Saruun, providing a meeting place between the surface world and the Underdark.
Follow the reddit content policyincluding the provisions on unwelcome content and prohibited behavior. Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergaralong with bronze wardersnorkersthunserspireand Enigmas of Vecna. I tend to have players that love good site-based adventures I think.
I’m not at all experienced in DM’ing so I figured an out the box adventure would be the way to go. The ranger picked the lock and unfortunately, only the paladin and the wizard fit into the corridor before the monsters blocked it.
Thunderspire Labyrinth – Wikipedia
I’m at work right now. Originally Posted by Realgar. And I’ve heard nothing but bad reviews for The Slaying Stone. Submit a new text post. This adventure is presented in two books.
Thunderspire Labyrinth can be 2h as either a loose sequel to Keep on the Shadowfell or as a standalone module. Some of the dungeon areas also permit role-playing as an alternative method of bypassing encounter or at least of making them easier.
Dragonlance deities Forgotten Realms deities Greyhawk deities.
This article needs additional citations for verification. The adventure, written by Mike Mearls and Richard Baker was published in by Wizards of the Coastas a sequel to the adventure Keep on the Shadowfell. Help for doing so is given in the adventure, as well as in Dungeon labyrinht Unsourced material may be challenged and removed.
Dragondown Grotto Red Hand of Doom.
As for the module itself: How many people are in your group? You really should start at thundersoire one. Took a whole session of almost non-stop combat, sneaking, failed negotiations and door kicking.